Crew Member useage
-
Slider
- Ensign

- Posts: 4
- Joined: Sun Dec 18, 2011 1:53 am
Crew Member useage
Sorry if this has been addressed before but searching seemed not to give me much.
I have 2 questions...
1 How do I actually use a crew member? Do I instruct him what to do? Does he do his job without interaction from me? Ive hired a science officer and got nothing as far as I know. I also hired a nav officer and he's done/said nothing thus far as well?
2 Is it better to hire a lower value (skill/loyalty) for cheap and let him improve (assuming for cheap) or does his cost go up with his skill and loyalty? The reason behind this is I'm new to the game and probably wouldn't know what he was telling me anyway. As he improves, so do I
I have 2 questions...
1 How do I actually use a crew member? Do I instruct him what to do? Does he do his job without interaction from me? Ive hired a science officer and got nothing as far as I know. I also hired a nav officer and he's done/said nothing thus far as well?
2 Is it better to hire a lower value (skill/loyalty) for cheap and let him improve (assuming for cheap) or does his cost go up with his skill and loyalty? The reason behind this is I'm new to the game and probably wouldn't know what he was telling me anyway. As he improves, so do I
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Crew Member useage
Hello Slider! I'm still pretty new myself, but I might be able to help a little.
1. As far as I know... crew members do their job automatically.
Science officers will give you messages in the info/chat screen when you enter a new system or get close to something interesting.
Navigation officers help to prevent you from jumping head on into objects especially when auto-piloting for very long trips.
Weapons officers improve how fast your guns recharge and give them a little extra oomph.
Engineers increase the speed of the Repair unit and shield recharge rate.
2. I'm not sure about the skill/loyalty thing, But I think pay increases might top out or slow down at 100% loyalty so it might be better to get a really loyal rookie.
Other more experienced members should be along to give more info and correct anything I may have gotten wrong.
Hope I helped:)
Welcome to Evochron Universe!
1. As far as I know... crew members do their job automatically.
Science officers will give you messages in the info/chat screen when you enter a new system or get close to something interesting.
Navigation officers help to prevent you from jumping head on into objects especially when auto-piloting for very long trips.
Weapons officers improve how fast your guns recharge and give them a little extra oomph.
Engineers increase the speed of the Repair unit and shield recharge rate.
2. I'm not sure about the skill/loyalty thing, But I think pay increases might top out or slow down at 100% loyalty so it might be better to get a really loyal rookie.
Other more experienced members should be along to give more info and correct anything I may have gotten wrong.
Hope I helped:)
Welcome to Evochron Universe!
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Crew Member useage
Hello Slider, You hire crew members to help you do various functions better. A navigator will help you avoid jumping into planets and such. A science officer will help you locate items and tell you about systems you enter. An engineer will help fix your ship and a weapons officer will help you with weapons. The higher their rating the better they are at doing their jobs.
If you hire one at low loyalty they may jump ship when you dock.
******Spoiler below**********
Save before you dock and reload that save if they do jump.
******Spoiler below**********
Save before you dock and reload that save if they do jump.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
-
X-firestorm
- Ensign

- Posts: 4
- Joined: Tue Nov 08, 2011 6:04 am
Crew Member useage
I always went for loyalty over skill. I also overpaid them by up to 500 credits, just to keep them from leaving.
Now I only fly military ships and have no crew on board.
[Edited on 12-18-2011 by X-firestorm]
Now I only fly military ships and have no crew on board.
[Edited on 12-18-2011 by X-firestorm]
-
Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Crew Member useage
Yep. Loyalty over Skill. Both are earned "traits", which increase the more you use them. Your crew, that is. Pay them well, then work them hard. Successful contract/mission completions boosts both skill and loyalty points. Work towards 100/100 mark. Take the mining contracts to work your engineer and science ops. Clear asteroid fields to work your weapons ops and engineer. Do the other types of contracts as well; the snoopies - go-find-ums and the bring-ums-back. These will exercise you navigator and science ops. It all counts and it all depends on what you want to do. 
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Crew Member useage
-
Dingo
- Commander

- Posts: 967
- Joined: Sun Oct 17, 2010 12:32 am
- Location: Is everything
Crew Member useage
My strategy for crew involves frequent air-locking, followed by a return to a military ship.
Life is an illusion. Only shooting red things is real.
-
Capt_Caveman
- Commander

- Posts: 967
- Joined: Tue Mar 30, 2010 1:08 pm
Crew Member useage
I hire my crew with high experiance and pay 3000-4000 to keep them from leaving until there loyalty reaches 100%
then drop there pay to around 1000
then drop there pay to around 1000
-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Crew Member useage
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Crew Member useage
Hi Slider, welcome to the game and forum...Hope to see you out there!
The only problem I have is the Navigator. Because he refuses to obey orders in critical combat situations to jump directly to a planets stations docking bay or Cave jumping! Saying it is a violation of docking and aproach protocols!.....So when he refused my orders to jump into a Cave I send him out of the Airlock!.....
:P:P:P:P:P
The only problem I have is the Navigator. Because he refuses to obey orders in critical combat situations to jump directly to a planets stations docking bay or Cave jumping! Saying it is a violation of docking and aproach protocols!.....So when he refused my orders to jump into a Cave I send him out of the Airlock!.....
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Crew Member useage
with all this talk of airlocks there must be a lot of bodies frozen and floating out there - are the a hazard to other ships I wonder? 
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


-
Twilly Frost
- Lieutenant

- Posts: 178
- Joined: Thu Nov 17, 2011 4:47 pm
- Location: On top of things
Crew Member useage
Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.
Spaceships! Pew pew pew!


-
Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
Crew Member useage
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Crew Member useage
ROFL......It is like putting frightened puppies out in a lighting storm!.....Shame on you!....From post: 121368, Topic: tid=8231, author=Twilly Frost wrote:Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
Slider
- Ensign

- Posts: 4
- Joined: Sun Dec 18, 2011 1:53 am
Crew Member useage
Thanks for the input. I expect Ill be a frozen corpse soon enough all on my own.
One side note (question really)...
What happens if you run out of fuel and youre not docked to fill up??? Not that this has actually happened to me ... yet
One side note (question really)...
What happens if you run out of fuel and youre not docked to fill up??? Not that this has actually happened to me ... yet
-
Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Crew Member useage
Some intrepid pilot will come and get you. If we can find you, that is.
:P:P:P:P 
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Crew Member useage
It all depends on what you have on board for equipment, where you are and what your heading is and at what speed your drifting on inertia when you ran out of fuel!From post: 121439, Topic: tid=8231, author=Slider wrote:Thanks for the input. I expect Ill be a frozen corpse soon enough all on my own.
One side note (question really)...
What happens if you run out of fuel and youre not docked to fill up??? Not that this has actually happened to me ... yet
If you drifting on inertia at 10k which is jump drive velocity without fuel then that is the only situation I can think of your in un rescueable trouble! Unless you have a fuel converter and a minning tractor beam and your path of drift passes through a nebulae or stars refueling zone and you will have a short time to refuel a limited amount of fuel enough for you to reset your course or slow down to completely refuel!.....
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
49rTbird
- Captain

- Posts: 2954
- Joined: Sun Oct 28, 2007 10:57 pm
- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Crew Member useage
Hello Slider, Welcome to the forum and the Sim. Have fun and hope to see you in "Multi-Player" sometime. 
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
-
zonaiko
- Ensign

- Posts: 31
- Joined: Thu Aug 25, 2011 1:46 am
Crew Member useage
I just shot orange juice out of my nose reading that! LOL!From post: 121368, Topic: tid=8231, author=Twilly Frost wrote:Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.

-
Vonari translatorial
- Lieutenant Jr. Grade

- Posts: 81
- Joined: Mon Mar 21, 2011 5:10 pm
Crew Member useage
The use of Vonari "volunteers" as crew members for humanz is distasteful.From post: 121368, Topic: tid=8231, author=Twilly Frost wrote:Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.
We did rescue one poor unfortunate.
He is so badly damaged we have decided to give him back.
His sharpened eye sight might be useful in the early warning missile system.

-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Crew Member useage
ROFL.....
:P:P:P:P:P:P:P:P:P:P:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Crew Member useage
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


-
sundalo
- Lieutenant

- Posts: 388
- Joined: Tue Dec 22, 2009 11:40 am
- Location: Witchspace
Crew Member useage
Lmao, gotta get those eyes checked! 
\"There\'s a war going on out there, and it ain\'t easy!\"
\"All this has happened before, and all of it will happen again.\"
\"All this has happened before, and all of it will happen again.\"

