Crew Member useage

Tips, tactics, and general discussion for Evochron Legacy.
Slider
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Post by Slider »

Sorry if this has been addressed before but searching seemed not to give me much.

I have 2 questions...

1 How do I actually use a crew member? Do I instruct him what to do? Does he do his job without interaction from me? Ive hired a science officer and got nothing as far as I know. I also hired a nav officer and he's done/said nothing thus far as well?

2 Is it better to hire a lower value (skill/loyalty) for cheap and let him improve (assuming for cheap) or does his cost go up with his skill and loyalty? The reason behind this is I'm new to the game and probably wouldn't know what he was telling me anyway. As he improves, so do I
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Post by Rubber Chicken »

Hello Slider! I'm still pretty new myself, but I might be able to help a little.

1. As far as I know... crew members do their job automatically.
Science officers will give you messages in the info/chat screen when you enter a new system or get close to something interesting.

Navigation officers help to prevent you from jumping head on into objects especially when auto-piloting for very long trips.

Weapons officers improve how fast your guns recharge and give them a little extra oomph.

Engineers increase the speed of the Repair unit and shield recharge rate.

2. I'm not sure about the skill/loyalty thing, But I think pay increases might top out or slow down at 100% loyalty so it might be better to get a really loyal rookie.

Other more experienced members should be along to give more info and correct anything I may have gotten wrong.
Hope I helped:)

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Post by 49rTbird »

Hello Slider, You hire crew members to help you do various functions better. A navigator will help you avoid jumping into planets and such. A science officer will help you locate items and tell you about systems you enter. An engineer will help fix your ship and a weapons officer will help you with weapons. The higher their rating the better they are at doing their jobs.:) If you hire one at low loyalty they may jump ship when you dock.

******Spoiler below**********




Save before you dock and reload that save if they do jump.
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Post by X-firestorm »

I always went for loyalty over skill. I also overpaid them by up to 500 credits, just to keep them from leaving.

Now I only fly military ships and have no crew on board.

[Edited on 12-18-2011 by X-firestorm]
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Post by Busch »

Yep. Loyalty over Skill. Both are earned "traits", which increase the more you use them. Your crew, that is. Pay them well, then work them hard. Successful contract/mission completions boosts both skill and loyalty points. Work towards 100/100 mark. Take the mining contracts to work your engineer and science ops. Clear asteroid fields to work your weapons ops and engineer. Do the other types of contracts as well; the snoopies - go-find-ums and the bring-ums-back. These will exercise you navigator and science ops. It all counts and it all depends on what you want to do. :)
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Post by Marvin »

:cool: First, get their loyalty to 100% ... easy way is to load up on gas and take a long, long trip without ever docking.
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Post by Dingo »

My strategy for crew involves frequent air-locking, followed by a return to a military ship.
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Post by Capt_Caveman »

I hire my crew with high experiance and pay 3000-4000 to keep them from leaving until there loyalty reaches 100%
then drop there pay to around 1000
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Post by Marvin »

:cool: Btw, once a crewman's loyalty reaches 100% ... s/he can still jump ship. Why? How? Loyalty can drop below 100% if you fail a contract.
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Post by Maarschalk »

Hi Slider, welcome to the game and forum...Hope to see you out there!
The only problem I have is the Navigator. Because he refuses to obey orders in critical combat situations to jump directly to a planets stations docking bay or Cave jumping! Saying it is a violation of docking and aproach protocols!.....So when he refused my orders to jump into a Cave I send him out of the Airlock!.....;):P:P:P:P:P:cool:
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Post by DaveK »

with all this talk of airlocks there must be a lot of bodies frozen and floating out there - are the a hazard to other ships I wonder? :D
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Post by Twilly Frost »

Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.
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Post by Marvin »

:cool: Be sure to keep us posted.
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Post by Maarschalk »

From post: 121368, Topic: tid=8231, author=Twilly Frost wrote:Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.
ROFL......It is like putting frightened puppies out in a lighting storm!.....Shame on you!....;):P:P:P:P:P
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Post by Slider »

Thanks for the input. I expect Ill be a frozen corpse soon enough all on my own.

One side note (question really)...
What happens if you run out of fuel and youre not docked to fill up??? Not that this has actually happened to me ... yet
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Post by Busch »

Some intrepid pilot will come and get you. If we can find you, that is. ;) :P:P:P:P:P ;)
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Post by Maarschalk »

From post: 121439, Topic: tid=8231, author=Slider wrote:Thanks for the input. I expect Ill be a frozen corpse soon enough all on my own.

One side note (question really)...
What happens if you run out of fuel and youre not docked to fill up??? Not that this has actually happened to me ... yet
It all depends on what you have on board for equipment, where you are and what your heading is and at what speed your drifting on inertia when you ran out of fuel!

If you drifting on inertia at 10k which is jump drive velocity without fuel then that is the only situation I can think of your in un rescueable trouble! Unless you have a fuel converter and a minning tractor beam and your path of drift passes through a nebulae or stars refueling zone and you will have a short time to refuel a limited amount of fuel enough for you to reset your course or slow down to completely refuel!.....;):P:P:P:P:P:cool:
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Post by 49rTbird »

Hello Slider, Welcome to the forum and the Sim. Have fun and hope to see you in "Multi-Player" sometime. :)
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Post by zonaiko »

From post: 121368, Topic: tid=8231, author=Twilly Frost wrote:Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.
I just shot orange juice out of my nose reading that! LOL!
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Post by Vonari translatorial »

From post: 121368, Topic: tid=8231, author=Twilly Frost wrote:Now that I've switched to a military frame I'm currently working on proprietary technology to add a flight crew externally. I will consider licensing out any breakthroughs for a nominal fee. Current iterations involve scuba gear, bungee cords, and heated blankets. Live trials thus far have met with minimal success, though the incessant banging on the hull by frightened crew serve as an adequate early warning system for incoming missiles. More Vonari "volunteers" needed for testing.
The use of Vonari "volunteers" as crew members for humanz is distasteful.

We did rescue one poor unfortunate.
He is so badly damaged we have decided to give him back.
His sharpened eye sight might be useful in the early warning missile system.

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Post by Maarschalk »

ROFL.....;):P:P:P:P:P:P:P:P:P:P:P
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Post by DaveK »

:P
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Post by sundalo »

Lmao, gotta get those eyes checked! :P
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