Merc Cache (warning, poss. spoiler)

Tips, tactics, and general discussion for Evochron Legacy.
etarm
Ensign
Ensign
Posts: 9
Joined: Wed Mar 23, 2011 4:48 am

Merc Cache (warning, poss. spoiler)

Post by etarm »

I finally completed the Merc escort ship quest near Olympus Theta, and they gave me another cache location at some coordinate point on Olympus Sigma. The cache is supposed to hold Exodus missiles. So, I dock at the station near Olympus sigma, sell my missiles in case I need extra slots, then find the wrecked ship at the coord pts on Olympus sigma where the cache is supposed to be. How do I get the cache?? I tried the tractor beam on the wreck in many places, but only got Oxygen and some silver.

TIA.

Ed

P.S. Nevermind, I figured it out. I should've just been more persistent before posting.

[Edited on 3-27-2011 by etarm]
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Merc Cache (warning, poss. spoiler)

Post by Maarschalk »

LOL...Yes, you have to find the container inside the wreck....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Mr.Peanut
Ensign
Ensign
Posts: 21
Joined: Sat Mar 07, 2009 7:27 pm

Merc Cache (warning, poss. spoiler)

Post by Mr.Peanut »

I can see the container inside the wreck, but can't get close enough to tractor beam out the missiles. I try flying into the wreck but collision detection pushes me out.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Merc Cache (warning, poss. spoiler)

Post by Marvin »

:cool: Like Avis, you must try harder. ;)
-splosives-
Captain
Captain
Posts: 1017
Joined: Sun Feb 12, 2012 10:56 pm

Merc Cache (warning, poss. spoiler)

Post by -splosives- »

I noticed that too, I think vice needs to work on te collision detection there.
Image
SplosivesCorp: Bringing people closer to destruction.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Merc Cache (warning, poss. spoiler)

Post by Marvin »

Did you try using a terrain walker?
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Merc Cache (warning, poss. spoiler)

Post by Maarschalk »

You can also try a smaller ship to squeeze through the openings of the wreckage or try different angles and location that gets you close enough to tractor in the cache!
usually there are some spots where you can get close enough or with a smaller ship where you can squeeze into the wreckage and also you can try a Terrain Walker as suggested by
Marv!.....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Mr.Peanut
Ensign
Ensign
Posts: 21
Joined: Sat Mar 07, 2009 7:27 pm

Merc Cache (warning, poss. spoiler)

Post by Mr.Peanut »

I did try. My medium frame(Mirage) can not get close enough. And I am not far enough into the game to have purchased a walker.

[Edited on 3-23-2013 by Mr.Peanut]
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Merc Cache (warning, poss. spoiler)

Post by Marvin »

I'd make note of the coordinates in the Nav Log (and take a screenshot as a reminder). Then come back and try again after acquiring enough credits to buy a terrain walker (TW). Either that or borrow a TW from somebody in MP ... to at least see if you can then tractor the pod.
redshift690
Ensign
Ensign
Posts: 1
Joined: Mon Mar 25, 2013 2:53 am

Merc Cache (warning, poss. spoiler)

Post by redshift690 »

I'am having a problem with this one as well, even with a TW. I've spent roughly 2 hours tring walking into, around, and jumping to the object floating in the middle of the wreckage that looks sort of like an uncut diamond that I'am guessing is the cache. But only end up with air or minerals.

Is there a certain spot you have to get to for the beam to lock on the object? What am I doing wrong here?
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Merc Cache (warning, poss. spoiler)

Post by Marvin »

If this is the wreck in question, you can see the pod near the center of the following screenshot:

Image

Both Denny and I managed to tap into the pod's contents. Mostly it's a matter of pressing the J key as your tractor beam keeps loading the wrong stuff ... until it focuses in on the pod. Either that or use a small civvy ship with five empty cargo bays ... giving you more leeway in what your tractor beam can access before the need to jettison stuff and littering the area with unwanted cargo containers.