Reputation and Treachery

Tips, tactics, and general discussion for Evochron Legacy.
westernnomad
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Reputation and Treachery

Post by westernnomad »

Let's say you have a character that lives a double life. During the day, he's an industrialist and faithfully serves the Alliance. But sometimes, he goes on deep space expeditions and indiscriminately mugs solitary travelers to loot their wreckage. If there are no witnesses to his piracy, is his reputation affected?

[Edited on 5-6-2012 by westernnomad]
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amtie
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Reputation and Treachery

Post by amtie »

You could consider the rep loss in deep space to be down to emergency distress calls from the ship being attacked. Since there is no way to stop the call from arriving once sent, rep loss is inevitable.
westernnomad
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Reputation and Treachery

Post by westernnomad »

Acceptable answer. ;)

If the Alliance miner attacks Alliance ships in Federation territory, will the reputation with the Federation improve?
Sometimes we may feel like we\'re walking on eggshells with some people, but why worry? The eggshells are already broken.
MiaZ
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Reputation and Treachery

Post by MiaZ »

I don't know for sure about this but I believe if you are outside of your "home" system in which you care about your reputation,
then anything you do in any other system will have no effect on your "home" systems reputation.



[Edited on 5-6-2012 by MiaZ]
Busch
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Reputation and Treachery

Post by Busch »

The Alliance and the Federation are sort of "global" designations for the "social" structure of the game story-line. The game/sim software does not discriminate between Alliance or Federation nymics, except for the quadrant map area demarcations and obviously the ship frames. There's the general system reputations of Good/Fair/Moderate/Hostile, and then there's the "faction" rep within a given system: Energy/Guild/Miners/Navy/Rebels. Completing contracts/missions for any of these factions has a corresponding effect, either beneficial or not, on your reputation in a given system. You can be a Corsair/Freebooter/Pirate in one system, and a Milquetoast in another without an overall "negative" impact on your game play. :)
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SeeJay
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Reputation and Treachery

Post by SeeJay »

Here is some info on reputation:
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Action Energy Navy Rebels Guild Miners
Bribe Energy + = - - =
Bribe Navy = + - - =
Bribe Rebels - - + = =
Bribe Guild - - = + =
Bribe Miners + = = = +
Destroy Energy Allied Ship - = + + =
Destroy Navy Allied Ship = - + + =
Destroy Rebel Allied Ship + + - = =
Destroy Guild Allied Ship + + = - =
Destroy Miner Allied Ship - = = = -
Spy, Solar Cleaning, Item Transport (for Energy) + = - - =
Patrol, Destroy Capital Ship, Item Locate and Recovery = + - - =
Item Transport (for Rebel) - - + = =
Attack Capital Ship (for Guild) - - = + =
Destroy Intercept Ships, Clearing Asteroids + = = = +

Hope it helps a bit!
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Marvin
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Reputation and Treachery

Post by Marvin »

:o SeeJay, I think there's a chart somewhere for that last bit of info. Maybe it was for Legends.
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DaveK
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Reputation and Treachery

Post by DaveK »

Hi - there are nine pages including detailed charts and tables about reputation in Part 1 of the Hints&Tips Guide - get it from the downloads page of SeeJay's website.

http://evochron.junholt.se/menus/downloads.htm

:)

EDIT: Including the tabke that SeeJay included above :D

[Edited on 8-5-2012 by DaveK]
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