Frame configurated countermeasure pods.

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XinCasa
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Frame configurated countermeasure pods.

Post by XinCasa »

My ship is a Phoenix configured for two (2) cm pods of 25 ea totaling fifty (50) cms.


The configuration is accepted because I get back to the station after pressing "ok" and "Trade & Build." Yet my HUD continues to show only twenty-five (25) cms or only one pod. Any ideas anyone? Good Luck Pilot :cool:
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Frame configurated countermeasure pods.

Post by Malix »

have you refueled lately? Refueling at stations fills CM's.
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Frame configurated countermeasure pods.

Post by Viper »

You have set up your frame configuration in such a way that it can hold two cm pods, but have you also actually bought 2 cm pods, equipped them to your ship and saved the setup?

Edit:
When in doubt, please post a screenshot of your ship in a Station Shipyard.

[Edited on 2-12-2012 by Viper]
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XinCasa
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Frame configurated countermeasure pods.

Post by XinCasa »

From post: 130240, Topic: tid=8898, author=Viper wrote:You have set up your frame configuration in such a way that it can hold two cm pods, but have you also actually bought 2 cm pods, equipped them to your ship and saved the setup?

Edit:
When in doubt, please post a screenshot of your ship in a Station Shipyard.

[Edited on 2-12-2012 by Viper]
Buy cm pods!! This is the first I've heard. Where do you suggest I shop Viper? I'm currently mining @ Cerulean system to take the commodities to the construction station to see if any pods can be crafted since none are offered at the local starport or planet. Good luck Pilot :cool:
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Frame configurated countermeasure pods.

Post by Marvin »

:cool: Dock -> Enter Station -> Shipyard -> Frame Config -> Countermeasure Pods (25 each)
  • Make sure your Remaining Design Capacity isn't less than zero.
  • The squares with white "dots" in them indicate filled slots.
  • Click on the last filled slot to delete a slot.*
  • Click on an empty square to fill the slot.
  • When done, fill up with fuel and the CMs will load automatically.
* If your Capacity is already zero, you will need to delete a slot in some other section before adding an extra CM slot.
XinCasa
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Frame configurated countermeasure pods.

Post by XinCasa »

From post: 130268, Topic: tid=8898, author=Marvin wrote::cool: Dock -> Enter Station -> Shipyard -> Frame Config -> Countermeasure Pods (25 each)
  • Make sure your Remaining Design Capacity isn't less than zero.
  • The squares with white "dots" in them indicate filled slots.
  • Click on the last filled slot to delete a slot.*
  • Click on an empty square to fill the slot.
  • When done, fill up with fuel and the CMs will load automatically.
* If your Capacity is already zero, you will need to delete a slot in some other section before adding an extra CM slot.
Slow down Marvin & read the thread. Viper already resolved this issue :) Good Luck Pilot :cool:
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Frame configurated countermeasure pods.

Post by Marvin »

:o Okay ... but it sounded to me like Viper was saying you could buy CM pods. Same as buying a tractor beam. But you can't.
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Frame configurated countermeasure pods.

Post by Viper »

Marvin is right, my instructions were incorrect. You should take Marvin's advice.
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XinCasa
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Frame configurated countermeasure pods.

Post by XinCasa »

From post: 130268, Topic: tid=8898, author=Marvin wrote::cool: Dock -> Enter Station -> Shipyard -> Frame Config -> Countermeasure Pods (25 each)
  • Make sure your Remaining Design Capacity isn't less than zero.
  • The squares with white "dots" in them indicate filled slots.
  • Click on the last filled slot to delete a slot.*
  • Click on an empty square to fill the slot.
  • When done, fill up with fuel and the CMs will load automatically.
* If your Capacity is already zero, you will need to delete a slot in some other section before adding an extra CM slot.
Hey thanks Marvin. You're spot-on! My problem was that I wasn't filling up fully, only partially. UdaMan. Good luck Pilot :cool:

[Edited on 2-12-2012 by XinCasa]
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Frame configurated countermeasure pods.

Post by Marvin »

From post: 130275, Topic: tid=8898, author=XinCasa wrote:My problem was that I wasn't filling up fully, only partially.
:cool: Now that's one problem you won't have once you become rich. Btw, as a side note, in Legends fuel originally cost a lot more ... making it rather expensive to chase down a fleeing enemy ship so you could complete a contract. And that made it unprofitable to do some contracts. As a compromise, Vice reduced the cost of fuel. Now, though, few enemy pilots are smart enough to retreat from an un-winable combat situation. The moral of which is ... I have no idea.
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Frame configurated countermeasure pods.

Post by Maarschalk »

From post: 130276, Topic: tid=8898, author=Marvin wrote:
From post: 130275, Topic: tid=8898, author=XinCasa wrote:My problem was that I wasn't filling up fully, only partially.
:cool: Now that's one problem you won't have once you become rich. Btw, as a side note, in Legends fuel originally cost a lot more ... making it rather expensive to chase down a fleeing enemy ship so you could complete a contract. And that made it unprofitable to do some contracts. As a compromise, Vice reduced the cost of fuel. Now, though, few enemy pilots are smart enough to retreat from an un-winable combat situation. The moral of which is ... I have no idea.
I have many an enemy pilot repeatedly retreat me with missile spams and gunfire, they keep coming back to give me more over and over again as if the first treat was not enough and they keep coming back for a retreatment of weapons fire and missiles from me too!....It is all relative to how you treat and retreat your enemies...;):P:P:P:P:P:P
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XinCasa
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Frame configurated countermeasure pods.

Post by XinCasa »

From post: 130276, Topic: tid=8898, author=Marvin wrote:
From post: 130275, Topic: tid=8898, author=XinCasa wrote: few enemy pilots are smart enough to retreat from an un-winable combat situation. The moral of which is ... I have no idea.[/i]
Hey Marvin. Your quote brings to mind this question: Which is the best method of retreat without ending the contract. Should I create another nav point in the nav map to jump to before starting the mission? Should I form-up to another ship?
Switching from inertial to ids & afterbburning isn\'t helpful.
Good Luck Pilot :cool:
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Frame configurated countermeasure pods.

Post by Marvin »

:cool: When hunting down a fleeing enemy ship, I deploy a sensor array. If I don't have a deploy constructor handy, I do a spiral-like search pattern in the horizontal (enemy pilots seldom use the vertical when trying to escape).