MDTS With Beam Weapons

Tips, tactics, and general discussion for Evochron Legacy.
Dagonet
Ensign
Ensign
Posts: 30
Joined: Tue Jan 24, 2012 3:01 pm

MDTS With Beam Weapons

Post by Dagonet »

Just a few minutes ago, a clan-mate and I was dueling with MDTS off. We noticed something weird though.

When MDTS is turned off, beams don't do damage at all, even if you're 50m away from the target; shield effects happen, but no damage is done.

Also, even when MDTS is turned off, beams look like they are locked on the target.

In addition to those, when my clan-mate confirmed that he has been firing beams at me (while we were standing & testing), on my screen, he was shooting at somewhere else.

I think this bug may be caused due to beam arcs are not properly "calibrated", and when MDTS is off, it fires at a "default" position. The other bug is, beams still look like they are locked to target in MDTS mode.

[Edited on 1-26-2012 by Vice]
MiaZ
Lieutenant
Lieutenant
Posts: 404
Joined: Sat Jul 11, 2009 11:13 am
Location: Sx-3500, Sy 0, Sz,3500

MDTS With Beam Weapons

Post by MiaZ »

From post: 126469, Topic: tid=8591, author=Dagonet wrote:Just a few minutes ago, a clan-mate and I was dueling with MDTS off. We noticed something weird though.

When MDTS is turned off, beams don't do damage at all, even if you're 50m away from the target; shield effects happen, but no damage is done.

Also, even when MDTS is turned off, beams look like they are locked on the target.

In addition to those, when my clan-mate confirmed that he has been firing beams at me (while we were standing & testing), on my screen, he was shooting at somewhere else.

I think this bug may be caused due to beam arcs are not properly "calibrated", and when MDTS is off, it fires at a "default" position. The other bug is, beams still look like they are locked to target in MDTS mode.
This is true. All or us who have done lots of PvP know that beams are useless without MDTS in player v player.
Currently with Mdts off, beams will only do shield damage to AI ships.


[Edited on 1-26-2012 by MiaZ]
User avatar
Vice
Administrator
Administrator
Posts: 12228
Joined: Fri Apr 25, 2003 1:38 am

MDTS With Beam Weapons

Post by Vice »

The MDTS must be on and locked for beam weapons to 'harmonize' properly for effective shield damage (which is primarily what they are used for). Unharmonized, beam weapons won't inflict shield damage.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
Busch
Captain
Captain
Posts: 1468
Joined: Tue Jul 20, 2010 1:07 am
Location: Portland, OR. West Coast, USA

MDTS With Beam Weapons

Post by Busch »

Thanks Vice, for substantiating something I've noticed all along. Our "Primary Weapons" suite are intended to complement each other. Function by design. Lasers to slash shields, and cannon to pound armor, synchronicity in effect. Weapons Lab, here I come! :P:P:P:P:P:P:P:P:P :cool::cool:

[Edited on 1-26-2012 by FADM Busch]
Commander
Image
[SW] Clan Squadron Lead - Retired
Call Sign: Busch
Image
Image
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

MDTS With Beam Weapons

Post by Maarschalk »

Yes, looking forward to that Weapons Lab......;):P:cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good