New stations dissapear on the Remula One Server

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Nubarus
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New stations dissapear on the Remula One Server

Post by Nubarus »

Since a few days new stations simply dissapear when you leave the system.

Is this due to the many many maaaaaaany stations that where already build by various people, mostly SW from what I seen so far and that the game just reached it's maximum stations capacity?
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Marvin
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New stations dissapear on the Remula One Server

Post by Marvin »

:o Same here. Twice. In a system northeast of Emerald ... beyond the two systems that encroach upon Emerald territory. Originally, I'd built a trade station in the same sector as each planet. When I returned yesterday morning, all but one station had disappeared ... strange, considering how far off the beaten path they were. Then Starbuck and I re-built the stations and I added a circle of stations surrounding the system's star. When I went back later in the evening, after logging off during the day, all the stations were gone except for the one that originally survived.
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New stations dissapear on the Remula One Server

Post by Nubarus »

The ones I build where in Atlas, SeeJay's stations that he build in Atlas dissapeared too.
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New stations dissapear on the Remula One Server

Post by Vice »

Indeed, the server is at capacity. So expanding that will be part of the plan for this next update.
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New stations dissapear on the Remula One Server

Post by Marvin »

Image Is there an allocation? Meaning, does each clan have a certain number of available stations or is it just one lump sum?
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New stations dissapear on the Remula One Server

Post by Nubarus »

My guess is one lump sum.
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New stations dissapear on the Remula One Server

Post by Vice »

One lump sum... which is about to get a whole lot bigger :)
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New stations dissapear on the Remula One Server

Post by Bossk »

Out of morbid curiosity, what is the current limit? Just want an idea of how industrious the player base has been. :D
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New stations dissapear on the Remula One Server

Post by Vice »

Around 50,000 lines of data, each station entry takes about 10. Planned changes will be to combine each station value into one line and expand the total capacity.
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New stations dissapear on the Remula One Server

Post by Nubarus »

How about lowering the amount needed for system control decay so that you don't have to clutter a system full of them things?

[Edited on 2-22-2011 by Nubarus]
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New stations dissapear on the Remula One Server

Post by GORF »

From post: 102763, Topic: tid=7310, author=Nubarus wrote:How about lowering the amount needed for system control decay so that you don't have to clutter a system full of them things?

[Edited on 2-22-2011 by Nubarus]
I agree, :P

but a bonus for going over would be nice.:cool:
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New stations dissapear on the Remula One Server

Post by Vice »

How about lowering the amount needed for system control decay so that you don't have to clutter a system full of them things?
It's already fairly high and repeated requests for high cost expenditures has helped established the current level. A possible direction would be to greatly increase the build costs of stations in conjunction with increasing the decay offset effect. What seems to have brought this to the surface though has more to do with little to no counter-actions by players... that is, plenty of players/clans are building stations, but almost no one is engaging other territories and taking down opposing stations. So for now, since that seems to be the preferred gameplay direction, the capacity will be increase to better support it.
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New stations dissapear on the Remula One Server

Post by Maarschalk »

To many Gorf Burgers around.....;):P:P:P:P:P:P
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New stations dissapear on the Remula One Server

Post by 49rTbird »

Increasing the cost would not work as Profiles are disposable (use it and toss it) the only problem is your other profiles don't get ownership benefits but if you are building for delay of decay you don't care.;)
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New stations dissapear on the Remula One Server

Post by Marvin »

From post: 102770, Topic: tid=7310, author=thetiebers wrote:... the only problem is your other profiles don't get ownership benefits ....
Not a problem if you use a different clone for each group of stations.
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New stations dissapear on the Remula One Server

Post by Ravenfeeder »

From post: 102768, Topic: tid=7310, author=Vice wrote:
How about lowering the amount needed for system control decay so that you don't have to clutter a system full of them things?
It's already fairly high and repeated requests for high cost expenditures has helped established the current level. A possible direction would be to greatly increase the build costs of stations in conjunction with increasing the decay offset effect. What seems to have brought this to the surface though has more to do with little to no counter-actions by players... that is, plenty of players/clans are building stations, but almost no one is engaging other territories and taking down opposing stations. So for now, since that seems to be the preferred gameplay direction, the capacity will be increase to better support it.
Station destructors seem to be unavailabe at the mom. I haven't seen a station selling one for ages. Aside from that, they are darn expensive. Now, if a couple of FTs could take down a player station I reckon that you'd see more action.
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New stations dissapear on the Remula One Server

Post by Bossk »

Now, I like that idea! not sure if it would work, but there would need to be a some kind of offset from using a station det.

If it was cheaper to blow away stations, then I for one would gladly oblige. :D
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New stations dissapear on the Remula One Server

Post by Marvin »

Image I picture a dog chasing his tail, here.
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New stations dissapear on the Remula One Server

Post by 49rTbird »

Is it safe to do more building now? I have not seen a server update memo yet? :o:(;)

[Edited on 2-23-2011 by thetiebers]
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New stations dissapear on the Remula One Server

Post by Nubarus »

Not yet no, unless you want to go blow up some other clan stations.
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New stations dissapear on the Remula One Server

Post by Vice »

It should be safe, the server was updated yesterday with the revised station system.
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New stations dissapear on the Remula One Server

Post by Nubarus »

Cool, thx.
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New stations dissapear on the Remula One Server

Post by Sinbad »

Hmm... I guess rapid expansion of space stations is a feature of peaceful clan relations. If a clan war should break out we'd see a sudden reduction of stations with much more quadrant-wide destruction going on!

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New stations dissapear on the Remula One Server

Post by Dengar »

From post: 102769, Topic: tid=7310, author=Maarschalk wrote:To many Gorf Burgers around.....;):P:P:P:P:P:P
Tell me about it!!
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New stations dissapear on the Remula One Server

Post by Dengar »

Well I for one am going on a destruction spree. Just need to get a lot of shillings together. So I hope to reduce the number of SW stations, particularly GorfBurgers. No doubt there will be a great wringing of hands,wailing of voices and gnashing of teeth, but what the hell - BA is as BA does!!! So Bossk, stand by for some military and verbal fallout.

So maybe the noobs can relax a while. Oh, sorry, forgot about Oasis!!


Anybody know if BraveHart is OK?
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