Player built stations

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
Janus
Lieutenant
Lieutenant
Posts: 236
Joined: Thu Mar 29, 2012 4:32 pm

Player built stations

Post by Janus »

I am thiniking of offering a one time change name of player stations on my server, and a one time naming of constructor stations. I understand how to do this. However as I was looking at the universemulti.txt file, I saw something that got me to thinking.

There is a parameter in there StationText=1. It is always 1. Can anyone tell me what this is and if there are any other values that can be substituted?

Also, I'm wondering if there is any way to put banners on player constructed stations. Probably not trade or constructor stations, but on the other types.

Any ideas and answers will be greatly appreciated.

Janus
ADMIN Starport 6
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4161
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

Player built stations

Post by DaveK »

I suggest a U2U to Vice :)
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
Janus
Lieutenant
Lieutenant
Posts: 236
Joined: Thu Mar 29, 2012 4:32 pm

Player built stations

Post by Janus »

Thanks

Janus
ADMIN Starport 6
User avatar
Vice
Administrator
Administrator
Posts: 12227
Joined: Fri Apr 25, 2003 1:38 am

Player built stations

Post by Vice »

A different value may change the texture applied to the station (ie the different colors and 'aged' texture). However, it hasn't been tested and may produce uexpected results. You can try using values from 1 to 4.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations