First Impressions Evochron Demo - X3bee

Tips, tactics, and general discussion for Evochron Legacy.
ausraider
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First Impressions Evochron Demo - X3bee

Post by ausraider »

Greetings all,

Thought I'd share my first impressions with the Evochron Demo, being an X3-er an' all.

First off, I am very impressed indeed.
Who wouldn't be with one guy heading it all.

I like.... :)
it means that things are kept simple from a development point of view.
Initially, if you take the time to enjoy the demo properly, shes fairly beautiful to play.
Its easily immersible with seemless jump drive, docking and even planet fall - something X3 never had.
The jump sequences are beautifully rendered and very convincing like they are organic to the environment.
And, Oh!, pangs of Tachyon with the IDS/Slide key - Love it!
Much more realistic and satisfying than the Einstien Dubious Seta drive.
A better system too, PC resource wise.

I'm er... older, but I'm fairly convinced I'll get the full version soon.
But (hehe) as I'm older, I'm afraid of long nights in the Evochron universe,
especially with the multiplayer universe, and subsequently shaky and short work days -
so, we'll see...

The Good

Its all Good.

The Download Footprint really cracks me up.
under 300mb lol!
How does a guy do all that in under 300 mb?!!?
He doesnt work for Reaper as a sideline does he?

Y'know, I always had my suspicions about the way graphic development was going with crazy hikes in texture memory and the cards following suit.
I could never understand why, when original dos games in the early days of the Banshee eg TFX relied much more on algorithm deployment,
why developers forgot their roots, so to speak.
Of course, thats not to say that texture heavy games dont have their beauty as X3 proves,
but it seems to me that Evochron have got the very basics down first, and it looks,
and more importantly, FEELS , very very good indeed.

I don't understand really some of the negative criticism.
Spacesims by nature have a learning curve so anyone expecting to jump right in and know everything is really asking too much.
The tutorials, at least from a demo point of view are satisfactory and y'know, if one bothers to give it a fair crack of the whip,
most things are fairly intuitive.
In any case, with this forum, I rekon we'll see more than a number of user- submitted tutorials in the future.
IMO the GUI is fine, and in-cockpit looks amazing!
Though I'd like some legs plz - lol - else I'd be afraid of mistaking myself for some genetically produced human braincast.
The Geo-positional Radar system is great in both the realism and functional dept. - less confusing than X3's IMO.

Love the Music - I know its only one piece in the demo I've heard so far but its lovely - nice and organic to the enviroment.

I love the way the ship feels in flight too btw.

The Desired

These are just a few pernickity things really.
It is fairly annoying when I ALT-in into the Nav panel to select a destination,
and then when I Alt- back-out, the ship lurches to a mouse screen co-ordinate, presumably,
usually the ship lurches hard-down- left for me.
I think that process needs a little re-thinking.
X3's deployment of this is very good.
Also, I think if the ALT- cursor could be made sticky, ie. I would assign it to MB3, click it to deploy the screen cursor, do my business Nav-whatever,
then MB3 to close the cursor again.

I don't know if its just me, but I get the sense during planetfall that the atmospheres of the planets are fairly thin.
It seems that no sooner am I through the clouds, than I'm almost about to hit the ground.
Of course, that may be how it is realistically at these velocities, so its no biggie.

Hotkeys for the various panels I think is a must.
But I expect these and more to be added sooner or later.

Also, although the comms chatter sounds effective and adds nicely to the environment, it does get irritating sometimes,
so I'd like to be able to turn it off now and again, without turning off the other voices.


Thats it so far.
Apart from the big lurch out of the Nav panel, its a beautiful job.

-----------------------------
Now,
Forgive me, but because I am very impressed with this Sim and the idea of people getting into the community more quickly,
I must with more severity, criticize the Forums Front Door.
I had NOT so fun time registering y'know.
I don't think I've ever been faced with a more complex and indecipherable Captcha Image Verification field.
I didn't know if I was to type in the ghost letters - or if they were even ghost letters or what.
It took me about 8 attempts, and then it was hit and miss, sheer luck that I got registered atall - lol.
IMO, its the kind of thing that would make people give up quickly on joining the forum which would not be a good thing for the game.
It can give the impression that the Forum is kind of abit paranoid on security and possibly a bit over- heavily moderated, which it isn't.
So if your finding registration requests are not what they should be, that might be the reason why.
Of course, I understand that these protections are necessary, but I'd recommend scaling it down abit - to a more easily legible Captcha Image Verification.
In any case, Ausraider abides...

Anyways, many thanks for the demo and best of luck with a very good and promising Spacesim.

Ausraider.
Dingo
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First Impressions Evochron Demo - X3bee

Post by Dingo »

Welcome ausraider, if there was a prize for the highest number of salient points in a first post, you would win, easy.

Also, I absolutely LOATHE the captcha system this thing uses too. Took me...well...a LOT of tries to register, since I'm not what you would call a "visual" person.

In regards to atmospheres and planet sizes, there is an upcoming expansion that is increasing planet sizes quite a bit, from the looks of the screenshots anyway.
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First Impressions Evochron Demo - X3bee

Post by XinCasa »

From one "old guy" to another. BUY THE GAME!! All of your desires will be fulfilled. Good Luck Pilot.

[Edited on 2-12-2012 by XinCasa]
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BraveHart
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First Impressions Evochron Demo - X3bee

Post by BraveHart »

"Welcome Aboard Ausraider"...."I'm an over the hill Old timer with one foot in the grave and one hand on my Joystick Flying in the Evochron Universe" :D LOL :D "There are a lot of old timers here that fly in Evochron Mercenary and it is a Hoot...so come join us and have Fun" ;)


"Looking forward to seeing you fly in MP online"
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XinCasa
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First Impressions Evochron Demo - X3bee

Post by XinCasa »

From post: 127476, Topic: tid=8690, author=BraveHart wrote:"Welcome Aboard Ausraider"...."I'm an over the hill Old timer with one foot in the grave and one hand on my Joystick Flying in the Evochron Universe" :D LOL :D "There are a lot of old timers here that fly in Evochron Mercenary and it is a Hoot...so come join us and have Fun" ;)


"Looking forward to seeing you fly in MP online"
Hello Bravehart. Welcome to the "Elders Club." I wonder how many newbies of us belong. you won't see me in MP for awhile until I complete the learning curves of this awesome & wonderful simulation (including Arvoch Alliance). Good Luck Pilot! :cool:

[Edited on 2-12-2012 by XinCasa]
Self-interest rules. Nothing is ever as it seems cuz no 2 people see the same thing the same way. Reality is illusion, and objectivity is void. Self-interest rules absolutely.
Maarschalk
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First Impressions Evochron Demo - X3bee

Post by Maarschalk »

Hi Ausraider, welcome to the game and forum.....Hope to see you out there some time....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


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countjimula
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First Impressions Evochron Demo - X3bee

Post by countjimula »

From post: 127443, Topic: tid=8690, author=ausraider wrote: He doesnt work for Reaper as a sideline does he?
No he does not, but as a user of Reaper I think it is kind of cool (and for me the first time) to hear it mentioned when the subject is software in general, without having anything to do with audio software.
From post: 127443, Topic: tid=8690, author=ausraider wrote: It is fairly annoying when I ALT-in into the Nav panel to select a destination,
and then when I Alt- back-out, the ship lurches to a mouse screen co-ordinate, presumably,
usually the ship lurches hard-down- left for me.
I think that process needs a little re-thinking.
All I use for navigation is F1 and left/right clicks and the ship does not jump unintentionally (well sometimes by mistake) For me the only thing I use the top part of the HUD for is making or launching things and some (non combat squadron commands).
From post: 127443, Topic: tid=8690, author=ausraider wrote:
Also, although the comms chatter sounds effective and adds nicely to the environment, it does get irritating sometimes,
so I'd like to be able to turn it off now and again, without turning off the other voices.
I could have sworn it has this option but I guess I was wrong and agree with the need for this option (but I would probably still leave it on). Now it is an all or nothing, voice+chatter toggle.
From post: 127443, Topic: tid=8690, author=ausraider wrote: I must with more severity, criticize the Forums Front Door.
I had NOT so fun time registering y'know.
I don't think I've ever been faced with a more complex and indecipherable Captcha Image Verification field.
I agree that this could use some work
ausraider
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First Impressions Evochron Demo - X3bee

Post by ausraider »

Well.... I Got it!
Awesome!

Firstly, many thanks for all the replies and encouragement - friendly bunch of people here.

Since getting licensed up, I'm blown away by a couple of very cool things.
One major discovery was the fact that if I Alt-Tab to browse the net - eg this webboard, Evochron still runs in the background, which means I can set the ship to mine something, provided not too much maneuvering is required, and browse away, watch the news whatever.
But better still, on win7, I can mouse over the Evochron Icon on the task bar,
and the little window pops up and I see more or less exactly whats going with the ship!
This is awesome!

Right now I'm engaged in a lucrative venture hauling water from Sirius B to Sirius Station @ premium of 1170cr per unit.
Thats 30 odd grand per bay.
With 5 bays - nicely over 150g's... :cool:
Let them clean their own damn solar panels! :mad:

I will see you guys out there sometime. ;)

Ausraider.



Countjimula Wrote:
All I use for navigation is F1 and left/right clicks and the ship does not jump unintentionally (well sometimes by mistake)
Thats exactly what I'm doing now. A combination of hotkey autopilot with the F1 nav panel. It gets smoother once I've gotten a good grasp of the Nav system.

And, I also now doubt that I would turn the comms chatter off either.

Since typing this, water has just jumped to 1800! :)



[Edited on 2-14-2012 by ausraider]
ausraider
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First Impressions Evochron Demo - X3bee

Post by ausraider »

From post: 127755, Topic: tid=8690, author=countjimula wrote:
From post: 127443, Topic: tid=8690, author=ausraider wrote:
Also, although the comms chatter sounds effective and adds nicely to the environment, it does get irritating sometimes,
so I'd like to be able to turn it off now and again, without turning off the other voices.

I could have sworn it has this option but I guess I was wrong and agree with the need for this option (but I would probably still leave it on). Now it is an all or nothing, voice+chatter toggle.

Sorry, my bad.
Yes! you CAN! toggle only the comms cahtter off.
The ship verbose and Station verbose comps are not effected. At least that how it is on my system.
You can turn the Comms of by selecting:
In-Game Voices On/Off in the Escape Key Panel when you in-game.

However I can't confirm if it affects other unheard voices yet.
I know it doesn't effect Earth Descent Control.

(btw - I'm now about a week in, since getting the game and starting this post, and I er.. sold the H20 company - it just wasn't working out...)




[Edited on 2-14-2012 by ausraider]
mikeuk
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First Impressions Evochron Demo - X3bee

Post by mikeuk »

Welcome ausraider old vet here ;)
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alchemist
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First Impressions Evochron Demo - X3bee

Post by alchemist »

From post: 127443, Topic: tid=8690, author=ausraider wrote: I don't know if its just me, but I get the sense during planetfall that the atmospheres of the planets are fairly thin.
It seems that no sooner am I through the clouds, than I'm almost about to hit the ground.
I think it's just that the planets in the Sapphire system have relatively thin atmospheres.

There are planets out there that are a nightmare to land on because of violent weather conditions. Try landing on Onyx in a volcanic ash snowstorm! :> (caustic atmosphere - be prepared for hull repairs)

There are also cities on planets that are permanently in shadow. Landing on a postage stamp in pitch black is no fun.
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First Impressions Evochron Demo - X3bee

Post by Marvin »

From post: 136037, Topic: tid=8690, author=alchemist wrote:Landing on a postage stamp in pitch black is no fun.
:cool: But it sure is exciting. And, when you're successful, it gives a real feeling of accomplishment. ;)