Repair beams? - What do you think?
-
Scavenger4711
- Lieutenant

- Posts: 150
- Joined: Tue Jan 26, 2010 7:40 pm
- Location: Germany
Repair beams? - What do you think?
Hey guys!
I just played around with the idea of having repair beams (or maybe also cannons?) as a "weapon" in the game.
This device would be used as a weapon which would mean that it would replace the beam weapon slot. With cannons like the Trebuchet, which are also capable of damaging the enemy's shield system, the player using this technology would still be able to defend himself during combat, so this shouldn't be that much of a problem.
In my opinion it would give a player a new role which would be the role of an actual engineer or "medic". Player utilizing this repair-device could be able to "attack" their friends during combat in order to repair their hull while they're fighting or to repair them after combat or whenever.
All in all he would be there to repair stuff.
So what do you think about that? Is it useful, or not? Should it be perhaps integrated into the game?
I just played around with the idea of having repair beams (or maybe also cannons?) as a "weapon" in the game.
This device would be used as a weapon which would mean that it would replace the beam weapon slot. With cannons like the Trebuchet, which are also capable of damaging the enemy's shield system, the player using this technology would still be able to defend himself during combat, so this shouldn't be that much of a problem.
In my opinion it would give a player a new role which would be the role of an actual engineer or "medic". Player utilizing this repair-device could be able to "attack" their friends during combat in order to repair their hull while they're fighting or to repair them after combat or whenever.
All in all he would be there to repair stuff.
So what do you think about that? Is it useful, or not? Should it be perhaps integrated into the game?
-
Viper
- Captain

- Posts: 1032
- Joined: Wed Aug 03, 2011 8:41 pm
- Location: Behind you
Repair beams? - What do you think?
I selected option 1. It's definitely a good idea, but I'm not sure whether I'd trade my beam weapon for a repair beam. Having that said, when engaging in combat in a larger (clan -) group, it might be a really good option to equip a couple of the fighters with this repair beam.
Good thinking!
Good thinking!

\"For he today who sheds his blood with me, shall be my brother\"
-
Letoras
- Lieutenant

- Posts: 317
- Joined: Thu Jan 19, 2012 11:15 pm
- Location: Greece
Repair beams? - What do you think?
This is a nice idea indeed!!!! For big combats it would be nice.....beam or a bubble that surrounds the ship and every ship inside to be repaired?
hmmm, nice idea!!!!!!
hmmm, nice idea!!!!!!
Surf Solar.
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Repair beams? - What do you think?
You can already built a repair station with a protective shield! Or put a protective shield around a Player built Station for repair purposes. So the Engineer persons job could be to Have a Built constructor and Deploy Constructer to built a repair station with a Protective shield....this is already part of the game!.....

I voted No. Not because it is nonesense, because as explained above there are already other alternatives.
Also because ships can already carry a repair system and I think it will be confusing as hell in combat who is trying to repair you and who is trying to shoot at you since both beams will probably look the same even if they sound different!......
:P
[Edited on 1-29-2012 by Maarschalk]
I voted No. Not because it is nonesense, because as explained above there are already other alternatives.
Also because ships can already carry a repair system and I think it will be confusing as hell in combat who is trying to repair you and who is trying to shoot at you since both beams will probably look the same even if they sound different!......
[Edited on 1-29-2012 by Maarschalk]
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Repair beams? - What do you think?
Hey, Scavenger. I'm with Maars on this one. Think it's more "re-inventing the wheel" than much else. Not nonsense, but potentially excess-to-needs at this point.
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


-
DaveK
- Global Moderator

- Posts: 4161
- Joined: Mon Apr 19, 2010 9:04 pm
- Location: Leeds UK
Repair beams? - What do you think?
Interesting idea - it has a whiff of magic about it - how is it supposed to work? 
Callsign: Incoming

Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam


-
Dingo
- Commander

- Posts: 967
- Joined: Sun Oct 17, 2010 12:32 am
- Location: Is everything
Repair beams? - What do you think?
What Busch and Maars said, and not only because they said it, though that is almost enough in itself for me. 
Life is an illusion. Only shooting red things is real.
-
Scavenger4711
- Lieutenant

- Posts: 150
- Joined: Tue Jan 26, 2010 7:40 pm
- Location: Germany
Repair beams? - What do you think?
Okay, I understand your arguments guys and at a second thought I can say that what you say is true and that there's really no doubt about it.
People already have the possibility to repair themselves or to get repaired via the deploy constructer.
But still I'd rather wish for something like that to make players more specialized. I mean I feel like that as soon as you have a build constructer or a deploy constructor you're like "Mr. fantastic" or something because this tool covers nearly everything, so also for example the fuel converter. Why are we still having these hanging around?
Apart from that the repair beam would make possible to repair ships on-the-fly. A deploy constructor is something that requires you to be in some kind of safezone because you have to stand still inside the repair-station for a while without being shot in order to get repaired. The repair beam would of course then be more combat-oriented. So it's something you use to support your comrades during a fight (as well as outside of combat) without the need of having a break.
You can also protect your station with a built shield and then it might be safe (also if nothing's safe when a fulcrum torp is inbound but whatever ^^) but then your team still has to retreat to that safezone and (of course) they
1.) also need to survive this and
2.) the enemy could place their ships there to keep an eye out for (your team's) ships that want to get repaired and shoot them down even before they reach the shielded zone.
At first this would be all I would hav to say.
Keep in mind that I don't want to persuade you or to make you agree with my opinion. I just want to give you some hints and thoughts that probably may have slipped your mind. I clearly understood and tolerated (and I still do
) your argument but still I just want to provoke a bit to keep you guys thinking 
[Edited on 30-1-2012 by Scavenger4711]
People already have the possibility to repair themselves or to get repaired via the deploy constructer.
But still I'd rather wish for something like that to make players more specialized. I mean I feel like that as soon as you have a build constructer or a deploy constructor you're like "Mr. fantastic" or something because this tool covers nearly everything, so also for example the fuel converter. Why are we still having these hanging around?
Apart from that the repair beam would make possible to repair ships on-the-fly. A deploy constructor is something that requires you to be in some kind of safezone because you have to stand still inside the repair-station for a while without being shot in order to get repaired. The repair beam would of course then be more combat-oriented. So it's something you use to support your comrades during a fight (as well as outside of combat) without the need of having a break.
You can also protect your station with a built shield and then it might be safe (also if nothing's safe when a fulcrum torp is inbound but whatever ^^) but then your team still has to retreat to that safezone and (of course) they
1.) also need to survive this and
2.) the enemy could place their ships there to keep an eye out for (your team's) ships that want to get repaired and shoot them down even before they reach the shielded zone.
At first this would be all I would hav to say.
Keep in mind that I don't want to persuade you or to make you agree with my opinion. I just want to give you some hints and thoughts that probably may have slipped your mind. I clearly understood and tolerated (and I still do
[Edited on 30-1-2012 by Scavenger4711]
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Repair beams? - What do you think?
You can protect yourself also already when standing still at repair station and not worrying about being shot at while repairing by deploying a Protective shield aray around the deployed repair station and even a fulcrum torpedo will not destroy or penetrate the protective shielding!.....

Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
Viper
- Captain

- Posts: 1032
- Joined: Wed Aug 03, 2011 8:41 pm
- Location: Behind you
Repair beams? - What do you think?
Ok you got me, I retract me previous statement. Sorry Scavenger. 

\"For he today who sheds his blood with me, shall be my brother\"
-
Scavenger4711
- Lieutenant

- Posts: 150
- Joined: Tue Jan 26, 2010 7:40 pm
- Location: Germany
Repair beams? - What do you think?
Really? I've always experienced that a FT penetrates the shield... okay it was quite a long time ago, maybe that already has changed ^^From post: 127704, Topic: tid=8675, author=Maarschalk wrote: and even a fulcrum torpedo will not destroy or penetrate the protective shielding!.....
No problemFrom post: 127705, Topic: tid=8675, author=Viper wrote:Ok you got me, I retract me previous statement. Sorry Scavenger.
[Edited on 30-1-2012 by Scavenger4711]
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Repair beams? - What do you think?
Maybe we are both right or wrong, and it depends on the distance of where the torpedo explodes.From post: 127706, Topic: tid=8675, author=Scavenger4711 wrote:Really? I've always experienced that a FT penetrates the shield... okay it was quite a long time ago, maybe that already has changed ^^From post: 127704, Topic: tid=8675, author=Maarschalk wrote: and even a fulcrum torpedo will not destroy or penetrate the protective shielding!.....
I used deployed protective shields when doing one of the IMG missions and would hide behind the buble and fire a Fulcrum torpedo from behind the buble(You can not fire while inside) to instantly kill all 10 enemy ships and the buble and me and the Capital ship needing protection would all survive without any damage!.....
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
Scavenger4711
- Lieutenant

- Posts: 150
- Joined: Tue Jan 26, 2010 7:40 pm
- Location: Germany
Repair beams? - What do you think?
Wow, now the effects and rules of a FT in connection with a deployed shield confuse me even more than everFrom post: 127710, Topic: tid=8675, author=Maarschalk wrote:Maybe we are both right or wrong, and it depends on the distance of where the torpedo explodes.From post: 127706, Topic: tid=8675, author=Scavenger4711 wrote:Really? I've always experienced that a FT penetrates the shield... okay it was quite a long time ago, maybe that already has changed ^^From post: 127704, Topic: tid=8675, author=Maarschalk wrote: and even a fulcrum torpedo will not destroy or penetrate the protective shielding!.....
I used deployed protective shields when doing one of the IMG missions and would hide behind the buble and fire a Fulcrum torpedo from behind the buble(You can not fire while inside) to instantly kill all 10 enemy ships and the buble and me and the Capital ship needing protection would all survive without any damage!.....
-
Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Repair beams? - What do you think?
Well this one is Easy to test out, you do not need to be a Rocket Scientist like DaveK......
:P:P:P:P:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
-
Scavenger4711
- Lieutenant

- Posts: 150
- Joined: Tue Jan 26, 2010 7:40 pm
- Location: Germany
Repair beams? - What do you think?
Could work like a welder that repairs cracks in the hullFrom post: 127362, Topic: tid=8675, author=DaveK wrote:Interesting idea - it has a whiff of magic about it - how is it supposed to work?
I have a friend who has recently bought the game... he would be a perfect test subject >:-]From post: 127713, Topic: tid=8675, author=Maarschalk wrote:Well this one is Easy to test out, you do not need to be a Rocket Scientist like DaveK......:P:P:P:P:P
-
Rubber Chicken
- Captain

- Posts: 1193
- Joined: Sun Nov 13, 2011 5:10 pm
- Location: Skinny Dipping in the Punchbowl of Doom.
Repair beams? - What do you think?
I chose the 'no' option. If you have a 'weapon' that can only repair, then what would you do if you were singled out? Ruin their morale by signing your mortgage over to them?:P
Beams could drop shields of course, but missiles to follow up are currently too in effective to count as sufficient offense.
If there was any sort of 'repair beam' in game, I'd rather see it as a 'station maintenance' mission in which the tractor beam could be used to 'work on' points of the station super-structure. Or perhaps a repair battleship mission along the same lines. It would be a glorified 'clean solar array' mission really. More variety but more of the same simultaeneously.
Beams could drop shields of course, but missiles to follow up are currently too in effective to count as sufficient offense.
If there was any sort of 'repair beam' in game, I'd rather see it as a 'station maintenance' mission in which the tractor beam could be used to 'work on' points of the station super-structure. Or perhaps a repair battleship mission along the same lines. It would be a glorified 'clean solar array' mission really. More variety but more of the same simultaeneously.
Support National Take Your Chicken to Work Day!
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-------------------
100% Organic, free-range and zero-antibiotics. STILL the toughest bird in the Evoverse.
-
Scavenger4711
- Lieutenant

- Posts: 150
- Joined: Tue Jan 26, 2010 7:40 pm
- Location: Germany
Repair beams? - What do you think?
Yeah I agree with that. Apart from the fact that possibilities on how to repair your ship are already there, what you mentioned is one of the main arguments against my idea.From post: 127759, Topic: tid=8675, author=Rubber Chicken wrote:I chose the 'no' option. If you have a 'weapon' that can only repair, then what would you do if you were singled out? Ruin their morale by signing your mortgage over to them?:P
Beams could drop shields of course, but missiles to follow up are currently too in effective to count as sufficient offense.
I'm still trying to figure out a way on how to make it more effective and therefore more usefull. If anyone of you has an idea, feel free to post them here
-
NemesisTheory
- Ensign

- Posts: 4
- Joined: Tue Feb 07, 2012 6:44 pm
Repair beams? - What do you think?
Good idea, i would try mah beam for that !
i'll be a support class ship <3
i'll be a support class ship <3
-
TGS
- Lieutenant

- Posts: 192
- Joined: Mon Aug 08, 2005 5:17 pm
Repair beams? - What do you think?
The biggest problem you would have with a utility device like this is if you use it to repair yourself as has been said... there are already ample methods. If you are using it for others... that would be very impractical unless it had excessively long range. Who would want to spend their time trying to chase someone beaming them to keep them repaired without some sort of system to make it easier.

