Not certain which update of Evochron Mercenary this appeared in, sorry about that. But in any event, when moving my cursor in mouse follow mode to the extreme left of the screen, the ship will take a quick rightward turn. If you need to turn left consistently or change the elevation or basically move the mouse to any effect at all while at extreme left, the ship will not just bounce right and go back to turning left. It will turn hard right for as long as you are dragging the cursor even vaguely left.
Which, as you might imagine, is a tad irritating. Also embarassing at the time, as I was attempting to introduce a friend to the game. But I'll buy him a copy eventually anyways, so don't worry about that Vice. This embarassing little oops isn't losing you any custom. From here anyways.
Now that aside, I do have a bone to pick with the mouse cursor follow mode, and that is that you still have to aim with the center hud reticle. That really shouldn't be a thing. With a cursor follow mode the weapons should be firing where-ever the cursor is pointing.
Freelancer, Darkstar One, and Star Conflict are fairly popular concrete examples of this. X3: Terran Conflict even adopted it when it updated from X3: Reunion (Which had no cursor follow mode.)
X Rebirth and Elite Dangerous are more shiny and new examples of the same.
Now, I'm not sure why its set up as it is right now. You probably have your reasons. Maybe its just easier this way. In fact, from a programming sense, it probably is. But, I'll attempt to convince you to change this below. Please, do not be discouraged, but continue. It shall, hopefully, be considered a more streamlined method of ensuring enjoyable gameplay.
But my issue is thus, in order for me to do combat in Evochron Mercenary in mouse cursor follow mode, I need to pilot the ship with the cursor, which I must keep track of in order to know where I am turning and at which inclination. How hard I'm turning I should say. This is made difficult by the fact that I have to keep track of my targets lead reticule for my conventional weapons, and while less so for lasers, I still need to keep my eye on my target.
So, in order to fight, I need to know the location of my pilot cursor, know where my enemy is, where his lead targeting indicator is, and where my center hud is in relation to where it needs to be in order to track the target.
This is doable if a little harder than it needs to be, in straight mouse mode I don't have these issues at all. In fact, once I made the switch, I found I preferred it. Though I think it's likely that I prefer it for its effectiveness more than anything.
Given my love of Freelancer and Star Conflict, as well as the other games I mentioned, I am far more accustomed and comfortable with the mouse follow mode where fire goes towards my cursor.
I don't think this is untrue for many other casual gamers who may approach the game, and perhaps be put off by its initial complexity. I like it, I'd go so far as to say I love it even. There are a few things I may get around to scrapping with in the future that I'd like to change.
(I want a sexy cockpit. The one ingame at this time is very informative but doesn't feel like it has a lot of depth. Its a hud, not a cockpit, if a colourful one.)
But now I'm getting sidetracked, my apologies.
That aside there is another thing I needed to mention about the Cursor follow mode. The cursor only seems to move inside the confines of a square window. That is to say, it won't go to the edge of a widescreen monitor, but to the edge of the nearest approximate resolution of a similar traditional monitor.
I'm not sure if this way always the case, or if this is unintended and is, in fact, the source of my bug. But in either case, it'd certainly be nice if the cursor didn't hit a brick wall where none exists?
Thank you very much, thank you for your time and effort Vice. Many, many times over. I still want capital ships. (Light Capital ships, not heavy ones. Think Defiant, White Star, Millenium Falcon when we ask about this. Super large capital ships exist elsewhere and we know where to go for that. The X series is best for that in my opinion.)
Though I'll quite understand if you never impliment them in EM. But if you don't, please implement turrets so I can implement them.
Much Love,
and Wanderlust,
From Mercenary,
Prime.
[Edited on 4-20-2015 by primedragoon]





