When should I use higher Engine Classes and what is the IDS Multiplier?
in Evochron Mercenary and generally in space, top speed is not important. What counts is the acceleration and the relative speed to another object which will be really important in combat. Just figure out that 2 fighting ships could have ANY speed relative to a planet, but what counts is the relative speed between the 2 ships.
So, any spacecraft frame from the lightest to the heaviest one can reach a specific speed just by accelerating.
In EM, for gameplay reasons, the engines classes will only have a very SLIGHT ACCELERATION INCREASE, with more emphasis on lighter frames that are more agile (but not better suited for combat! See the end of the post.) The lower engine classes will show a better increase in acceleration, the higher classes still increase but more and more slightly. The overall increase remains very small. High engine classes are better suited for heavy ships where the overall energy output for complex weapons, thrust and shields are much more important than the acceleration, also because the agility of heavier frames are mostly reduced in favor of armoring.
With higher engine classes you will be able to reach higher speeds by not using the afterburner. The same result can be achieved with ANY engine by using the IDS Multiplier with Numpad-9 (increase) or Numpad-7 (decrease). IDS Multipliers can be increased up to 5x the normal value.
For example, at the standard value, a ship of light construction like the Talon will reach a speed of 558 without Afterburner; with 2x IDS Multiplier this speed will double up. This has nothing to do with some magic power apllied to the ship, it's just the acceleration taking longer before being automatically stopped.
Acceleration is most important for combat, but it doesn't make sense to use any engine class on any ship: It's important to know that larger ships (that is higher frames) MUST use higher class engines. Why? Because of the Newton law saying: The same acceleration for a bigger mass will require more force. The formula is simple and is:
Force = Mass x Acceleration
In order for a very large Battlecruiser to have the same acceleration than a little Talion, more engine power output must be reached in order to get the necessary force (impulse) and fulfill with the formula above. This also certainly means: more fuel will be consumed.
All this explains the need of having higher engine classes for heavier ships.
More engine power in EM is reflected by a higher "Thrust" value for an engine class in the Shipyard section.
Importance of all this in gameplay:
Races:
For winning a race in EM, it's not necessary to install higher-class engines as the gain in acceleration will be only minimal. It may however be very practical to raise the IDS Multiplier so you don't have to constantly use the afterburner. Oh, speaking about races: Please be good and don't start one in the vicinity of a sun...
Combat:
For combat, Armor and Capacity is more important than acceleration: You need at least 6 or 7 hardpoints to be filled permanently with special equipement, and the lower frames don't allow for this. For combat you should start with the Mirage frame, engine class 3, level 4 weapons or higher and special equipment; only then you can start speaking
XenonS
[Edited on 1-5-2013 by XenonSurf]












