What Happens to Factions when Overall Reputation Increases
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Cargo
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What Happens to Factions when Overall Reputation Increases
I've decided to bring my rep up in Aries from Hostile to Moderate or maybe Fair and it was rough going at first but I'm getting there with 100% rep with the Navy and Energy, 20-23% with the Rebels and Guilds, and 25% or so with the Miners. I've gotten the Global Change in other quadrants so I know the deal and what needs to be done but here's my question:
When I do get the change from Hostile to Moderate and the faction reps go back down, will all the Navy and Energy ships that are currently Greens and Yellows change back to Reds?
When I do get the change from Hostile to Moderate and the faction reps go back down, will all the Navy and Energy ships that are currently Greens and Yellows change back to Reds?

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The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
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MiaZ
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What Happens to Factions when Overall Reputation Increases
Don't worry, any currently green navy, energy or miners will remain green.
unless you shoot at them
unless you shoot at them
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Cargo
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What Happens to Factions when Overall Reputation Increases
Thanks, quite a few did switch back to red and some of the red Rebels/Guild changed to green but not quite so many as before.

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The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
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MiaZ
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What Happens to Factions when Overall Reputation Increases
oh iv never seen that happen to me.
Was that after quit game and reloading a save?
The times I have done the factions and rep I normally do a system in one session until fair or good.
I maybe have noticed the odd stragglers of red navy early in the session
but not necessary after the "switchover' time.
I guess it happens I just never noticed it.
[Edited on 4-23-2012 by MiaZ]
Was that after quit game and reloading a save?
The times I have done the factions and rep I normally do a system in one session until fair or good.
I maybe have noticed the odd stragglers of red navy early in the session
but not necessary after the "switchover' time.
I guess it happens I just never noticed it.
[Edited on 4-23-2012 by MiaZ]
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Cargo
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What Happens to Factions when Overall Reputation Increases
It was during one session without a reload and I just went from Hostile to Moderate.
My last patrol mission for the Miners attracted alot of extra Reds and I didn't even notice I had finished the contract and achieved the the global change for a little while. When I got back to my station some of the Navy and Energy there were now red and some of the Guild/Rebels were now green. Not nearly as many as when it was Hostile but enough to make me hold of on the Excals for fear of collateral damage.
I took a break afterwards to take a tour of the northern quadrants and the conflict zones, practice my atmospheric deceleration on Onyx then back to my stations in Olympus for a trade run to Pearl. With my coffers back up I'm headed back to Aries to continue the pacification and I'll let you know what I see when I go from Moderate to Fair.
My last patrol mission for the Miners attracted alot of extra Reds and I didn't even notice I had finished the contract and achieved the the global change for a little while. When I got back to my station some of the Navy and Energy there were now red and some of the Guild/Rebels were now green. Not nearly as many as when it was Hostile but enough to make me hold of on the Excals for fear of collateral damage.
I took a break afterwards to take a tour of the northern quadrants and the conflict zones, practice my atmospheric deceleration on Onyx then back to my stations in Olympus for a trade run to Pearl. With my coffers back up I'm headed back to Aries to continue the pacification and I'll let you know what I see when I go from Moderate to Fair.

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The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
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Marvin
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What Happens to Factions when Overall Reputation Increases
While the ReadMe does a good job of explaining how to increase your overall reputation, it doesn't really explain why the individual factions revert back to a less or more friendly position (depending on the faction in question). So, in an effort to clarify the situation, I spent some time at a number of trade stations and cities, in a variety of sectors, buying drinks for the boys and looking for answers. Oddly enough, there was little agreement as to why any particular faction would change its attitude toward a particular mercenary.
- Rebel factions usually expressed the opinion that, once a pilot's reputation began to increase, it was more likely that other mercenaries would come to assist the target should Rebel forces initiate an attack. It was safer to remain on friendly terms with what would otherwise be a lucrative target. Until, of course, the potential target continued to assert himself by taking on contracts which threatened the Rebels' livelihood.
- The Navy, on the other hand, saw this friendly association between mercenary and Rebel as a possible alliance. Consequently, suspicions would run high until the said mercenary proved himself by accepting and completing contracts against elements hostile to other law-abiding factions.
- The Guilds, who are never too trusting of the Navy and often ridicule naval regulations as being cumbersome, outdated and generally bad for business, nonetheless take notice of the Navy's wary attitude toward a lone mercenary. As far as Guild pilots are concerned, any mercenary who is on the Navy's "watch" list is often looked upon in a more favorable light and, consequently, less likely to be attacked.
- Miners are a fairly laid-back group of pilots. They usually only engage in hostilities if they believe a threat already exists. Unfortunately, they sometimes error on the side of caution, attacking a suspicious mercenary without due cause. This is more likely to happen while said pilot is on the Navy's "watch" list but can otherwise continue or subside, depending on the situation.
- Pilots working for Energy companies don't trust anyone. When public opinion changes, they usually take a "wait and see" attitude. Additionally, some of the Energy companies maintain associations with a number of Guilds, in a quasi-legal fashion. Nonetheless, they cannot afford to be seen at outwardly corrupt. They bide their time, watch how things develop, and adjust their response accordingly.
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Cargo
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What Happens to Factions when Overall Reputation Increases

This time I got the change from Moderate to Fair in the middle of a 7 waypoint mission. Cool because it's the first time I've seen the game save during a mission but not so cool for testing purposes as I had to kill 44 more Rebels before going back to base. When I did eventually go back in, none of the reds were Navy, Energy or Miners but by that time my rep with them was already in the high 70's.
That's good stuff Marvin.
What do you mean when you say some Energy companies associate with the Guilds, is that on a per-system basis? I ask because they always seem to like it when I blow up Guild ships...

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The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
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Marvin
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What Happens to Factions when Overall Reputation Increases
From post: 135520, Topic: tid=9218, author=Automatic Jack wrote:What do you mean when you say some Energy companies associate with the Guilds, is that on a per-system basis?
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Maarschalk
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What Happens to Factions when Overall Reputation Increases
LOL....Marv!....
:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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MiaZ
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What Happens to Factions when Overall Reputation Increases
Maybe I never noticed before the green navy turning back to red or
red guild /rebels to green because I was doing it while online and not sp.
Anyway,, I was playing around with factions again, going from hostile to good in Pearl.
Didn't notice the switch over points and also missed moderate and fair and went straight to good.
Even after all this time factions still confuse me. lol
[Edited on 4-25-2012 by MiaZ]
red guild /rebels to green because I was doing it while online and not sp.
Anyway,, I was playing around with factions again, going from hostile to good in Pearl.
Didn't notice the switch over points and also missed moderate and fair and went straight to good.
Even after all this time factions still confuse me. lol
[Edited on 4-25-2012 by MiaZ]
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Cargo
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What Happens to Factions when Overall Reputation Increases
I think it has to do with the rep percentages, like a faction will have x% hostile towards you if you have 50-59% notoriety, and x% if you have 60-69%. I never notice any reds once I get into the 70's.
When you say you went straight to Good, did you just not notice the Hostile to Moderate to Fair changes or did you jump over them?
When you say you went straight to Good, did you just not notice the Hostile to Moderate to Fair changes or did you jump over them?
Haha got you, so corporations are the same the universe over.From post: 135529, Topic: tid=9218, author=Marvin wrote:Do you remember these guys: http://en.wikipedia.org/wiki/Enron ? If so, you probably get the idea.

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The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.
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Marvin
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What Happens to Factions when Overall Reputation Increases
It's more like Mankind is the same the universe over ... wherever he goes, so goes human nature.From post: 135589, Topic: tid=9218, author=Automatic Jack wrote:...so corporations are the same the universe over.
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Maarschalk
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What Happens to Factions when Overall Reputation Increases
Depends relatively what planet they are from(I do not think all humans are from Earth depending on the relatively related defenition of human!)......
:P
Arvoch Alliance Stat:

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good

Evochron Legends Stats:

Evochron Mercenary Stats:

Darkness is the absence of Light as Evil is the absence of Good
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Marvin
- Global Moderator

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What Happens to Factions when Overall Reputation Increases
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MiaZ
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What Happens to Factions when Overall Reputation Increases
Yeah I mean jumped over them.From post: 135589, Topic: tid=9218, author=Automatic Jack wrote:I think it has to do with the rep percentages, like a faction will have x% hostile towards you if you have 50-59% notoriety, and x% if you have 60-69%. I never notice any reds once I get into the 70's.
When you say you went straight to Good, did you just not notice the Hostile to Moderate to Fair changes or did you jump over them?
I knew it would not be "good" yet but logged off the server and started up SP to check.
It was still hostile.
Loaded up into MP again to finish. Did contracts until Energy, navy 100% rebels, guild 0 % and miners stopped moving, stuck at 48%.
Back to SP to check and overall level was "good".
Actually it might be considered a kind of exploit, it sure is a lot faster then when in SP.
[Edited on 4-26-2012 by MiaZ]

