Local Faction Reputation lost when leaving system

Tips, tactics, and general discussion for Evochron Legacy.
TJJ
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Local Faction Reputation lost when leaving system

Post by TJJ »

I just spent a good few hours improving my rep. in Pearl, so I could do the last of the scripted missions there.

Did the mission, then carried on uping my rep - expecting that the 'overall level' would eventually change from HOSTILE allowing me to dock with the stations I have not bought a license at.

I eventually got to this:
Image

The 'overal level' showed no signs of changing (and upping miner rep takes AGES), so I decided to hop into Rucker, and return to see if that would cause it to update.
It didn't... instead I got this!

Image

All those hours of progress lost :S
Fortunately I had a save.... but that still leaves me unable to exit Pearl for the rest of my life :(

Can someone explain how the reputation system works? 'cos to me it just seems broken.

When you edit, delete all your old "edited bys" that show at the bottom please.

[Edited on 1-28-2012 by thetiebers]
MiaZ
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Local Faction Reputation lost when leaving system

Post by MiaZ »

As far as i know that will happen unless you stay in Pearl long enough to make a change to overall rep level.
When the over all rep level changes to moderate, then the local factions will snap back into a default position for moderate in that system. When that happens you can leave the system, come back and it will still be moderate.


Now, if you talking about MP the same kind of thing happens with factions and snapping to a default position for the overall Rep in that area, except your your over all reputation level will Never change. Not on MP. save and then load up into SP your see it changed for that system.
If its Hostile in that system it will always be Hostile in that system, when you play online.





[Edited on 1-28-2012 by MiaZ]
TJJ
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Local Faction Reputation lost when leaving system

Post by TJJ »

I see.
So is it my 41% rep with miners that is preventing the overall level from increasing?

and if so, are there any quicker ways of increasing it besides miner missions?
I see in the guide it mentions bribes in the rep change table, but doesn't explain how you go about bribing a faction?

Incidentally this is all in SP not MP.
MiaZ
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Local Faction Reputation lost when leaving system

Post by MiaZ »

Yes i think you need miners faction to be up higher to make the change to moderate.
you can go around killing any rebels and guild you see, that helps too as well as contracts.
If you are wanting to get a fair or good rep its going to take along time.

I remember it took a long time to get sapphire to be hostile enough so I could take combat contracts there, in one of my SP save game profiles. LOL


If its only to do the last of the scripted missions, you could ask in MP for some help.
TJJ
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Local Faction Reputation lost when leaving system

Post by TJJ »

Killing rebels and guilds doesn't improve miner rep; it improves energy & navy rep only (hence why they reached 100% so much faster than miner).

Miner rep only increases though completing miner missions, and only by a pathetic 0.5% per mission too =/

Do miners have to reach 100%, or is 'going green' good enough?

As to the scripted missions; they're done - was easy once I got the navy to neutral so they didn't interfere.
Busch
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Local Faction Reputation lost when leaving system

Post by Busch »

Yep, all 3 major system factions (Energy, Miners, Navy) need to be at 100% before the phase change will occur. (SP only) ;) Keep doing the miners' missions. Anti-pirate patrols, killing asteroids, the whole schtick. It's one of those. What can not be cured, must be endured; betcher making some decent cash too. ;)

Once y'all leave a system, all bets are off. These 3 then look for another Merc to execute their contracts. Someone who'll hang out for a while. Be their "front man". It's hard-wired, dude. Those are the dice yer playin' with. :)
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TJJ
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Local Faction Reputation lost when leaving system

Post by TJJ »

After giving up (@3am!) last night, I resumed this morning only to find the miner rep seems to be stuck :(

I've just done almost a dozen missions for them with the rep @ 46% and it hasn't changed at all?!

Any ideas why?

Image

:edit:

Nevermind... did one more mission, and it started moving again.

[Edited on 1-28-2012 by TJJ]
Maarschalk
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Local Faction Reputation lost when leaving system

Post by Maarschalk »

To clarify some things, I changed all reputations in all 40+ known systems to good reputation in one week, so I should know what I'm talking about.

1.Your reputation changes when Rebels and Guild reputation both are either 0% or one is 0% and the other or both are below or around 9% regardless of what the Miner % is.

2. Notice when you do contracts for the Miners to Kill enemies the enemies are always Guilds.
So to have your miners reputation go up faster do contracts for miners involving killing Guilds or for the Navy killing Guilds (Ussually Ace Missions) and other Contracts for the miners.

3. Some times there are packet delays which prevent you from seeing the real percentages before reputation change. Or you just did a huge 7 waypoint mission with 70 enemies and this would drop the percentage of the Rebels by 14% hence you brought the rep down from 24% to or below 10%!.......;):cool:
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TJJ
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Local Faction Reputation lost when leaving system

Post by TJJ »

Ah ok that explains it. Cheers!
Maarschalk
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Local Faction Reputation lost when leaving system

Post by Maarschalk »

Also the Reputation cycle goes from Hostile to Moderate to Fair to Good and back to Hostile or Moderate depending on who you keep doing contracts for once your reputation is Good!....;):cool:
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TJJ
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Local Faction Reputation lost when leaving system

Post by TJJ »

Woohoo! Two navy patrol missions (and 80 dead rebels) later and the system is finally moderate!

Now I know what needs doing to transition the rep. it shouldn't take too long getting the system upto to fair.
Incidentally is there any benefit when moving from fair to good?
Ruges
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Local Faction Reputation lost when leaving system

Post by Ruges »

Ok so what I am reading here is MP overall standings will never change? If I wanted to say play in pearl on my home server I would have to stay in it always or be KOS to the system.

Why is this the case? Can I change it for my server? It seems completly stupid that such a critcal role would be disabled for servers.

I could understand a fresh server start where all standings are defualt. But as clans complete misisons it is the clans standings that should change that way every clan member always has the same standings.
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Local Faction Reputation lost when leaving system

Post by MiaZ »

From post: 127205, Topic: tid=8636, author=Ruges wrote:Ok so what I am reading here is MP overall standings will never change? If I wanted to say play in pearl on my home server I would have to stay in it always or be KOS to the system.

Why is this the case? Can I change it for my server? It seems completly stupid that such a critcal role would be disabled for servers.

I could understand a fresh server start where all standings are defualt. But as clans complete misisons it is the clans standings that should change that way every clan member always has the same standings.
The overall level is what will give you the type of contracts in that area.
We don't want that to change in MP.


Maarschalk, correct me here if I'm wrong. I'm not 100% sure.
It seem to me that faction levels do stick and are saved even in MP games.
Iit will make the system more quiet and easier in MP, if navy ,miners and energy are on good terms, at least until someone else enters the sector who might have different faction levels.








[Edited on 1-29-2012 by MiaZ]
Maarschalk
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Local Faction Reputation lost when leaving system

Post by Maarschalk »

Your Faction reputation does change in MultiPlay, just the Label of Hostile, Moderate, Fair and Good in Multiplay does not Change. So Say your reputation in Single Play in Pearl is Hostile and you decide to go into Multiplay while in Single Play your reputation is still Hostile in Pearl and you start doing Contracts in Pearl in Multiplay to change your reputation and you bring the % of Rebels and Guild close to 0% You will notice a change that there is less hostility in Multiplay but the Server will always report the default Hostile label for Pearl. Now if you go back to Single Play you will notice that your Reputation in Single Play has changed to Moderate so this means that your actual reputation in Multiplay in Pearl is now Moderate. So what ever reputation is displayed in Single PLay that is your actual faction reputation in MultiPlay. MultiPlay will always show the Games default reputations. Single PLay will display your Actual Reputation for both Single Play and MultiPlay, The default Labels text Hostile, Moderate, Fair and Good never change in MultiPlay even if your actual Reputation is different then the default text.......;):cool:

[Edited on 1-29-2012 by Maarschalk]
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